Jogo de labirinto modo texto
Publicado por Fernando (última atualização em 04/12/2013)
[ Hits: 11.074 ]
Homepage: https://github.com/phoemur/
Este jogo de labirinto eu fiz baseado na versão em Shell Script em:
http://www.vivaolinux.com.br/script/Jogo-de-labirinto-feito-em-shell-script
O objetivo era aprender a usar a biblioteca curses, por isso não utilizei pygame.
Possui fazes aleatórias com nível de dificuldade crescente.
Apesar de feito em Python 3 também funciona em Python 2 sem adaptações.
#!/bin/env python3 # -*- coding: utf-8 -*- # # Written by phoemur - dec/2013 # Thanks to Joe Wingbermuehle whoose maze generator ( https://raw.github.com/joewing/maze ) i was based on # import random, curses, sys # The size of the maze (must be odd). width = 39 height = 23 # The maze. maze = dict() # Initialize the maze. def init_maze(): for x in range(0, width): maze[x] = dict() for y in range(0, height): maze[x][y] = 1 # Carve the maze starting at x, y. def carve_maze(x, y): dir = random.randint(0, 3) count = 0 while count < 4: dx = 0 dy = 0 if dir == 0: dx = 1 elif dir == 1: dy = 1 elif dir == 2: dx = -1 else: dy = -1 x1 = x + dx y1 = y + dy x2 = x1 + dx y2 = y1 + dy if x2 > 0 and x2 < width and y2 > 0 and y2 < height: if maze[x1][y1] == 1 and maze[x2][y2] == 1: maze[x1][y1] = 0 maze[x2][y2] = 0 carve_maze(x2, y2) count = count + 1 dir = (dir + 1) % 4 # Generate the maze. def generate_maze(): random.seed() maze[1][1] = 0 carve_maze(1, 1) maze[1][0] = 0 maze[width - 2][height - 1] = 0 # Display the maze. def display_maze(): stdscr.clear() stdscr.move(0,0) for y in range(0, height): for x in range(0, width): if maze[x][y] == 0: stdscr.addstr(" ", curses.color_pair(1)) else: stdscr.addstr("[]", curses.color_pair(1)) stdscr.addstr("\n", curses.color_pair(1)) stdscr.refresh() # Position Info def display_info(a, b, counter): stdscr.addstr(height+1, 0, 'X Coordinate: {}'.format(str(b).zfill(4)), curses.A_BOLD) stdscr.addstr(height+2, 0, 'Y Coordinate: {}'.format(str(a).zfill(4)), curses.A_BOLD) stdscr.addstr(height+3, 0, 'Moves: {}'.format(str(counter).zfill(5)), curses.A_BOLD) stdscr.refresh() # Display the Ball def display_ball(y, x): stdscr.addstr(y,x, "OO", curses.color_pair(2)) stdscr.refresh() # Winner Funcion def winner(counter): stdscr.clear() stdscr.addstr('Congratulations!!!\nYou won with {} moves\n\nPress any key for the next fase or Q to exit'.format(counter), curses.A_BOLD) stdscr.refresh() c = stdscr.getch() if chr(c).upper() == 'Q': sys.exit(0) # Mainloop def mainloop(): #Movement Variables x = 1 y = 0 m = 2 # Wrapper for x position, as it has 2 spaces counter = 0 # Count movements # Initial position display_maze() display_info(y, x, counter) display_ball(y, m) #Loop entry = int() while True: entry = stdscr.getch() # Erase former position stdscr.addstr(y, m, " ", curses.color_pair(2)) try: if entry == curses.KEY_LEFT or entry == ord('a'): if maze[x-1][y] != 0: pass else: x -= 1 m -= 2 counter += 1 if entry == curses.KEY_RIGHT or entry == ord('d'): if maze[x+1][y] != 0: pass else: x += 1 m += 2 counter += 1 if entry == curses.KEY_UP or entry == ord('w'): if maze[x][y-1] != 0: pass else: y -= 1 counter += 1 if entry == curses.KEY_DOWN or entry == ord('s'): if maze[x][y+1] != 0: pass else: y += 1 counter += 1 except KeyError: pass if entry == ord('q'): sys.exit(0) display_info(y, x, counter) display_ball(y, m) # Tests if we have a winner if y == height - 1: winner(counter) break def begin(stdscr): stdscr.clear() curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK) curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK) init_maze() generate_maze() mainloop() if __name__ == '__main__': # Initializing the program curses.setupterm() stdscr = curses.initscr() curses.curs_set(False) stdscr.keypad(True) while width < curses.tigetnum('cols') and height+5 < curses.tigetnum('lines'): curses.wrapper(begin) width += 10 height += 6 curses.endwin() print("\nCongratulations, your screen is smaller than your skill\n\rFind a bigger screen to continue\n")
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